

Medium grip = All but 1 or 2 not available.Average results for specific levels At Lvl Refer to this if you want to consider civilization techs about monks. Your units are harder to be converted, 50% harder.Ītonement:Monks can convert the enemy monks. Illumination:Monks gain their faith 50% faster after they use it.įaith:Little bit costy. Redemption:Monks can convert enemy buildings, siege weapons except fishtraps, walls, flags etc.īut, this tech is only available in some civilization such as: Saracens, Teutons. First get the relic that is near the base of enemy because it is more vulnerable to being catched. The military units that were guarding the relics now, put them on guarding monks.

Thirdly upgrade your civilization from ages quickly and in a very speed build a monastery, monks and then get the relics. Secondly make some military units and have them guard the relics. capturing all relics is very easy.įirst of all have your scout explore the map for relics.

Monks can't do anything like military like patrol, guard, aggressive stance etc. Monks usually start healing units that are in range but you must order them for conversion. More monks will capture one unit quickly but they all will lose their faith. Monks are weak vs fast and ranged units such as cavalry and archers, and strong vs slow non-ranged units such as infantry. Monks are not attacked if they are not doing anything. Monks can be a key to victory if you capture all the relics you will probably win but if you are playing a game with standard victory condition. Monks are great units that convert enemy units, and buildings also but if it is researched.
